Originally Posted by Skitrel
Easily solvable. Two capture radii (radiuses, for odd plurals sake).
One capture radius for attackers, a small one, in the capture room only.
One capture radius for defenders, base sized, slows down attackers capture time by having defenders within that radius.
No defenders? Reduce capture time drastically.
Add to this an accelerating capture time, starts slowly then speeds up the longer there are no defenders present to defend. This way it offers the opportunity to defend but speeds up in the event no attempt to defend occurs.
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That's a bit broad. I wouldn't expect the proximity to be any bigger than the CC room. I guess we'll see how big it is in Beta.