PlanetSide Universe - View Single Post - Tank drivers acting as gunners in PS2
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Old 2012-03-13, 08:33 AM   [Ignore Me] #578
Mackenz
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Re: Tank drivers acting as gunners in PS2


Hmm you some interesting points on the removing the foot zerg Malorn. I was not aware the AA on the MBTs was going to be a replacement for the Skyguard - I was thinking it was just a chaingun/machinegun of some sort, which is not the most effective.

I do shudder to think of stopping a one-man MBT to man the AA when aircraft are around - that seems like 'shoot me now' caption put on my head, but if the AA is actually effective for one-sies attacks by air I can see it working. And if you have a lot of air then you better get an AA gunner.

I am still not convinced that the drive and gun MBTs will be as efficient as old style (when they were fully manned). The Magrider had maneuverability to counter the fixed gun, which won't be the case for the track vehicles. As Mechzz says until the Beta this is all a bit of a mystery, at least to me.
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