PlanetSide Universe - View Single Post - Uncapturable Foothold / Sactuary Hexes - Pro's and Cons
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Old 2012-03-13, 06:24 PM   [Ignore Me] #19
Kipper
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Re: Uncapturable Foothold / Sactuary Hexes - Pro's and Cons


Not sure I like the idea of having GM's constantly changing the resource values of hexes - even if that does serve to change player behavoir, its essentially removing "free will" from players - the GM's are now directing the battle like leading a dog with a piece of chocolate ("here, attack here, its now worth more!")

Where on the map the war happens - whether the choices end up resulting in tactical genius or complete lunacy must be down to the player base and the squad/platoon/outfit commanders.

How does the suggestion of alternating the footholds work if other territory is held? Isn't that basically introducing 'game over, this map is done, reset and move onto the next map' rules that the majority don't want?
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