PlanetSide Universe - View Single Post - Tank drivers acting as gunners in PS2
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Old 2012-03-14, 04:31 AM   [Ignore Me] #609
Figment
Lieutenant General
 
Re: Tank drivers acting as gunners in PS2


Originally Posted by Mackenz View Post
If indirect fire in PS2 is as useless (and direct fire only ever worthwhile) as you are making it out to be, even just indirect AI fire, then it will be a very linear and two-dimensional game. That makes me a sad panda.
I'd always put more value on non-arced weapons since dogfighting tanks will happen more than special situations. Most people will opt for the most flexible setup, meaning they could engage completely different types of units. Air is more different than infantry in that sense, thus AA.

On the other hand, jet packs are already in to provide the extra dimension, so I have hope indirect fire will be important, situational and key to good leadership.
Don't really see how jetpacks lead to indirect fire, rather than being more twitchskill and vertical leading demanding. Btw, they won't be able of firing AV I think? So how big will infantry threat be if most classes cannot defend themselves against vehicles in general?
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