PlanetSide Universe - View Single Post - Deployed Galaxy Spawning
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Old 2012-03-14, 05:18 PM   [Ignore Me] #29
StumpyTheOzzie
Second Lieutenant
 
Re: Deployed Galaxy Spawning


I just hope AA weapons are actually effective at getting kills and not a repellent like they were in PS1.

As for Gals, everything depends on the driver and engineer. The hardest part about effective AMS deployment was the right amount of aggression vs survivability. An aggressive deployment inside an enemy courtyard is going to result in a 30sec lifespan. However, it will deliver zerg into the heart of the base causing mayhem and disruption for those 30 seconds.

Parking it behind cover, hills, trees etc will effectively screen it from one form of attack or another and you hope that its guns are correctly configured for the remaining attack types. Also, the zerglings spewing out of it should help too. Gal will last longer, but footslogging into the base will set up kill zones and won't put enough pressure on the enemy.

I hate myself for saying this, but we're just going to have to wait for beta.
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