PlanetSide Universe - View Single Post - Ragdoll in Forgelight?
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Old 2011-07-24, 08:55 AM   [Ignore Me] #11
Coreldan
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Re: Ragdoll in Forgelight?


Originally Posted by RavenLord View Post
Do remember that all corpse locations must be synchronized across all players. And if they keep moving, rolling down stairs and stuff all the clients have to be constantly updated about them

Does not sound like a very performance-efficient idea to me
APB had ragdolls, but after the point u died, the game just sent info that "player X died, go go ragdoll him", but the actual ragdoll part was done by each client seperately.

Worked well enough, given the scale of people wasnt as big.

I used to fraps a lot of gameplay and couple of times it was funny to watch when the angry enemy finally killed me and decided to want to T-bag me or empty his mag on my body, but on my screen it often looked like he was doing it to some random part on the ground, instead of on me, cos he saw my location differently.

So make ragdolls, they can be calculated client side instead of being synchronized.

EDIT: Now that I think, if rezzing is gonna be in, then the corpses really have to end up in the same place on everybodys screen :/

Last edited by Coreldan; 2011-07-24 at 09:11 AM.
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