PlanetSide Universe - View Single Post - Why use Galaxies (gal drop tactic)
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Old 2012-07-17, 11:24 AM   [Ignore Me] #18
MrMorton
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Re: Why use Galaxies (gal drop tactic)


Originally Posted by ringring View Post
So what is the incentive to use them, compared to PS1?

Yes, I know they wil be a spawn point, although a highly visible one. But consider that +1 for the gal-drop side.

On the negative:
In PS1, when certs were scarce not everyone had a fast transport certed.
In PS1, if you piloted an aircraft you had to wear light armoum whereas a gal drop would contain maxes + Full Rexo attack troops.
Even in PS1 and especially recently gal drops often get slaughtered.

In ps2:
any troop excluding maxes can fly aircraft
everyone has access to the cert
wouldn't a mossie swarm be more effective? (bailers could either be Light Assault or equip ejection seats)

But, the devs want to encourage gal drops as people enjoy them, it seems to me other than prviding visuals to Ride of the Valkeries there is little reason to do it.

Perhaps I've missed something.
the resource cost, its very cost efficient to use a galaxy to drop, rather than dumping +13k (based on e3 pricing) on 12 mossies.

also the galaxy pilot can further increase cost efficiency by not dying, and possibly doing another drop, where as bailing out of your mossie/reaver/scythe is throwing it away.
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