Originally Posted by NewSith
PS1 vets? I'm not sure that this resembles anything from PS1. NTU was a completely different system, with a different tie-breaker purpose.
The proposed system: - Will not turn bases neutral upon going down to 0%
- And thus will not allow to backhack enemies via drains
- Will not turn off spawns and generators
- Will affect the moment-to-moment gameplay, unlike NTU
- Will not change anything, since the n+1 rule doesn't exist only on Esamir (now and maybe).
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That's part of why I said it will satisfy relatively few. It's a half implementation. They really should fix the current system rather than shore horning a sunderer as an ANT and accomplishing very little in the process.