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Old 2013-06-14, 09:51 PM   [Ignore Me] #13
Chewy
Major
 
Re: GU11 Weapon and Resource Tuning Changes


(going to be a lot of caps lock rage. I need to vent this shit)

ANOTHER SHOTGUN NERF!

WHAT THE FUCK?! If this also hits the NC MAX AI weapons then they are KILLING a class. NC MAXes STILL have NO options other than shotguns. They are already to a point where only ONE weapon is able to kill another MAX before a reload, the Grinder. NO other NC MAX weapon can kill a MAX without reloading or spending AT LEAST 500 certs for extended mags.

This isn't like bitching about some small ZOE nerf. That is a pure optional choice to make a player better in a certain role. ZOE is CHOICE, NC MAXes have NO CHOICE AT ALL with what they use for AI weapons.


Iv done the math and tested the weapons by way of the VR room in game. Stock NC MAXes CAN NOT kill another MAX WITHOUT being UNDER 10m AND have at least 1 Grinder. The numbers just are not there for them to do the damage needed before the fucking reload is needed. ON TOP of the EXTREMELY limited range compared to TR and VS MAXes. You want to see the math?

Here is as close as I can get to the true DPS numbers for a Dual Hacksaw MAX and a dual Mercy MAX at 0m, 10m, and 20m ranges. This shit was not easy to find out! Also here is the link to the PS2 forums where I detailed my math over some posts and tweaked it after either finding better ways to do it or fixing a fuckup. Starts at post 591
https://forums.station.sony.com/ps2/...103047/page-30

This is what I got so far and it is rather damning against the dual Hacksaw MAX.



Mercy v MAX-
0m - 80 bullets.
80 / 14.2 = 5.63 second kill time
80 * 125 = 10,000 damage
0 misses
10,000 / 5.63 = 1776.19 DPS on target

10m - 76 bullets (random head shots with every test made the number lower. Every test had this)
76 / 14.2 = 5.35 second kill time
0 misses + random headshots, or enough headshot to more than counter misses. Don't know
10,000 / 5.35 = 1869.15 DPS on target

20m - 107 bullets
107 / 14.2 = 7.53 + 3(reload) = 10.53 second kill time
107 - 80 = 27 misses
10,000 / 10.53 = 949.66 DPS on target


Hacksaw v MAX-
0m - 13 shells
13 / 6.96 = 1.86 + 4(reload) = 5.86 second kill time
0 misses
10,000 / 5.86 = 1,706.48 DPS on target

10m - 19 shells
19 / 6.96 = 2.72 + 4(reload) = 6.72 second kill time
19 * (101.7*6) = 11,593.8 damage - 10,000 = 1,593.8 missed damage
1,593.8 / 101.7 = 15.67 pellets missed / 6 = 2.61 shells missed
10,000 / 6.72 = 1,488.09 DPS on target

20m - 78 shells
78 / 6.96 = 11.2 + (4*6)(reloads) = 35.2 second kill time
78 * (50*6) = 23,400 damage - 10,000 = 13,400 missed damage
13,400 / 50 = 268 pellets missed / 6 = 44.66 shells missed
10,000 / 35.2 = 284.09 DPS on target


In WHAT way is a dual Hacksaw MAX better than a dual Mercy MAX according to those numbers? If you want I can do the math for Mattocks as well as I have a video of them still. But if you want the math for any other MAX AI weapon I'll need time to make a testing video, upload it, then do all the needed math for each one. Just remember that NOTHING a NC MAX will have can kill a MAX before a reload is needed but for a WELL certed weapon (500-1,000 extra certs) or using at least 1 Grinder.

Shotguns are NOT that good! Why the fuck do people think they are? They have NEVER been a problem for me because they just DON"T HAVE THE RANGE NEEDED to be a use outside of near perfect conditions.

Edit-
With all ground things costing a lot more res now, is C4 going to stay at 100? Its kinda cheap to have such a strong counter to so much ground vehicles and MAXes be so low on cost compared to the cost of what all it is the counter for.

Last edited by Chewy; 2013-06-14 at 10:03 PM.
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