PlanetSide Universe - View Single Post - Heavy Cloaker Revamped
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Old 2011-08-10, 05:18 PM   [Ignore Me] #5
Re: Heavy Cloaker Revamped

I fail to see how this would over power cloakers. Not to mention with the increased lethality the suppressor is more than likely going to function more like a SMG. Why punish a cloaker by making them have to switch to an untrained class in order to participate in some fights? Grunts aren't forced into that nor are snipers(played effectively they have a valid indoor role that doesn't involve shotgun sniping). Pilots/Drivers will also be able to pick up something that'll give themselves an option indoors as well I'm sure.
Everyone keeps reiterating that fun is the most important thing to consider. It'll be a nice change of pace for cloakers and you'll have one less cloaker jacking you when you least expect it...where is the down side?

Last edited by Huma; 2011-08-10 at 05:21 PM.
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