PlanetSide Universe - View Single Post - Gameplay: Naval Warfare and Potential "Continent"
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Old 2012-07-29, 02:44 AM   [Ignore Me] #4
Wandering Mania
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Re: Naval Warfare and Potential "Continent"


Originally Posted by Sirisian View Post
I know you probably spent a while on this, but any concept which requires special continents and removes land warfare and the infantry, ground, and air trinity isn't going to work well in Planetside. It's on par with the numerous other naval threads and space combat threads where people introduced new vehicles to make their concept work and focused on primarily on powerful multicrew vehicles. Also I feel water should be a hazard and not something used for gameplay. (The fact that the VS can still possibly hover over it is bad enough and hurt your concept).

Also you make a comment that "ships are fun" which is extremely subjective. I don't find driving a boat in a game enjoyable at all.

Your list of downsides should have given you a hint that something locked to only water is going to have problems in a game with ever-shifting front lines. You also don't want vehicles to be useless in most of the continents.

Also as much as I hate jumping to conclusion your designs sound more overpowered than a BFR.
Originally Posted by AssassinGT View Post
That.

To reiterate on "that." I also think driving boats are retarded. For example in BF3; if you need to take the boat to get to land.. most people just shoot themselves in the head and hope the team has already capped a ground point to spawn on.

I think Naval warfare.. underwater warfare, & space warfare.. all that jazz sounds great and good fun but.. let's not forget that they'd probably almost have to make an entirely new game basically to jam even one of those in. It would require a full set of vehicles, rebalance of all classes/weapons for naval shit and just a whole lot of work. And unless they can prove to the men upstairs writing the checks that this is a solid use of company funds.. that idea is going nowhere in a hurry.

I think your writeup is great.. I did read quite a bit of it but I can see where you're going with it. To be honest I'd support it too but at this point the game just needs to come out and we can only hope that Higby is on board to make this sort of idea into some sort of an expansion. Cause honestly if that were the case and he took it seriously; I think he could get some traction with the concept.
If you guys do not like driveing boats who sais "you must play Planetside2 on this contanent olny no others will be able to be fought over."? No one thats who.
If you fellows do not like fighting over water then go to Ishundar I hear the place is verry dry more like a desert.
But evean in the future water is important. No water, no life. At least no human life.
I think this would be a great addition to the game. Not olny could there be just multi-man ships.

I also had put some thought into this.

1. Submarienes Crew 1: Single person submarienes that would be more useable by infiltraters. Olny destroyers with sonar, other subs and aircraft with a sea based scanner upgrade could see them then point them out to team mates or just kill them themselfs. with torpedos or on the destroyers depth charges.

2. Aircraft Carriers: Aircraft Carriers could be more like the New Galaxy acting as 3 jobs in 1. A moble base, transport and spawn point for infantry and aircraft olny. (it is an aircraft carrier after all)

3. Destroyers Crew 1-4: With lots of firepower aggenst subs and smaller naval vessals like frigates. Thay pack more punch but are less durrable in the armor department. Thay can have upgrades that range from more armor to revealing enemy subs.

4. Frigates Crew 1-3: The smallest and fastest of the bunch would be this. With less fire power and armor than the rest but it is alot faster. Also it is the olny ship with AA guns to be in the role of "Skyguard" on the water.

5. Battleships Crew 1-10: The battleships could be biggest, slowest, most heavly armed and armored of them all with a crew of up to an entire squad of 10. Massive artillary cannons and the ability to properly guard the aircraft carrier from other ships. It can target other ships outside of line of sight with the help of an upgrade to the submarienes. The draw back to this one is that is is verry slow and big so it can easly be targted.

Last edited by Wandering Mania; 2012-07-29 at 03:14 AM.
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