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Old 2013-07-27, 09:04 AM   [Ignore Me] #11
NewSith
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Re: Friday Night Ops EP39 Resource System Q&A Tonight


As for the feedback:

The overall impression is a bit mixed after the Q&A. My thoughts:
  • The focus of the new system lies too deeply in the economical part of the game, which I don't think is a good concept. I base this off the Tech Plant statement and continental benefits statement.
  • Vehicle "donation" is not a bad thing at all, I don't see why everyone on the dev team keeps seeing it as a problem.
  • Sunderer is too durable to be an ANT, there needs to be a separate vehicle for that or a trailer mechanic.
  • Random energy spawners are a good idea, with the lattice system, it will add a bit of randomness.
  • There should be a way to tie the (unconnected) territory control into the resource system, if no other means to alter the battleflow are implemented.
  • I still don't understand how the resources are delivered to an end-user, from what I can tell so far, the new system isn't going to be different from the old system at all, since the resources will still feel perpetual...
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Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.

Last edited by NewSith; 2013-07-27 at 09:10 AM.
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