PlanetSide Universe - View Single Post - Creating Specialization within PS2s Class System; A solution
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Old 2012-10-02, 08:20 AM   [Ignore Me] #4
Hosp
First Sergeant
 
Re: Creating Specialization within PS2s Class System; A solution


There was no Specialization in PS1 either. The big difference being in PS1 a single person could carry a small arsenal with them, that's more what the vets complain about with the hard classed system. They can't lone wolf as easily.

EX: My solo-sniper had - Med-App, Bank, Light Scout, AV, Bolt Rifle, a few different hand grenades, Med-Kit(s), +extra glue or med juice. Not to mention when i took the Command Harasser (TM) out, In the trunk there was extra Phoenix Ammo, Bolt Ammo, Med-Kits, Glue Gun and ACEs(assuming I had the cert). Depending how fast the lines moved I could be self-sufficient for about an hour before having to resupply (assuming something airborne didn't get me first).

What defined specialists in PS1 (and I've said this in beta forum as well) was what you as an individual decided to become best at. People had a tendency to know who was a damn good dogfighter, or cloaker or sniper etc.

The same will hold true in PS2 with time regardless of implementing some sort of mechanic.
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