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Thread: WDS awareness?
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Old 2013-10-21, 04:26 PM   [Ignore Me] #54
Babyfark McGeez
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Re: WDS awareness?


Originally Posted by Malorn View Post
What I've distilled out of this is:
1) rewards aren't motivating enough
2) world is not persistent enough for holdings to be meaningful
3) nothing to help outfits stand out in what they accomplish


The goal of WDS long-term is a victory condition in a world that is always changing, and where any one victory is short lived. We want it to be a way that outfits can compare strategic impact and get some recognition for their efforts and to develop some server pride and community to achieve that victory condition.

Intercontinental lattice adds to persistence and player agency but the obvious goal (capture every territory in the game) is not realistically achievable, nor can contribution towards it be measured. That's where WDS comes in. Its a strategic scoring system in its infancy. In the future I expect it will have points for continent locking, cracking, and sealing, with a possible instant victory if the unattainable is attained. I'm trying to sort out how best to score contribution of an outfit and identify good rewards. What would you like to see?
The problem with these mechanics is that they distract from the immersion and feel just out of place. Imagine playing "World of Warcraft" and having a excel sheet window inform you that the horde is leading in the war because of some intangible numbers. It just doesn't fit.

I read from your post that it is planned to keep the "wds" even after an intercontinental lattice is being put in the game. I honestly don't think that's a very good idea.
If you want to have some kind of "winning scenario thing" for gratification, do it with the game itself, not accumulated scoring spreadsheets. Take "typhaon"s idea for example, try to go along that lines. Let the players do something to achieve "victory", don't caclulate it. The game is bland enough as it is when it comes to gameplay and mechanics.
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