PlanetSide Universe - View Single Post - Tug-o-War Territory Capture Model
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Click here to go to the next VIP post in this thread.   Old 2012-04-11, 08:43 PM   [Ignore Me] #22
Higby
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PlanetSide 2
Creative Director
 
Re: Tug-o-War Territory Capture Model


We've talked about capture mechanics that are very similar to this, in fact I even have a triangle "vector" control drawing on my whiteboard that looks exactly like your mockup from when I was trying to explain it the other day. Funny. We went away from it primarily because we didn't want capture events to have the possibility of going on for long periods of time. Right now we have a min and max time they can take - this helps a lot with balancing possible rewards.

Our current "race" model has a lot of the same advantages and is a lot easier to understand.
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