Re: Tug-o-War Territory Capture Model
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We've talked about capture mechanics that are very similar to this, in fact I even have a triangle "vector" control drawing on my whiteboard that looks exactly like your mockup from when I was trying to explain it the other day. Funny. We went away from it primarily because we didn't want capture events to have the possibility of going on for long periods of time. Right now we have a min and max time they can take - this helps a lot with balancing possible rewards.
Our current "race" model has a lot of the same advantages and is a lot easier to understand.
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