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Old 2013-12-16, 11:19 PM   [Ignore Me] #4
ChipMHazard
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Re: PU02 Patch Notes


Weapon Balance


Major changes
  • LMGs have been performing too well at hip-fire when compared to the other weapon types. This coupled with their higher than average ammunition capacity has caused them to outclass other weapon types in those other weapon’s intended roles. We've done a global reduction to hip fire accuracy across all LMGs to make them more LMG-like.
  • Weapons with 0.75x aim move speeds have been adjusted so that they have clearer tradeoffs for that move speed bonus. This generally means more recoil to better match their role as close-quarter weapons, and in some cases longer reloads.
  • Assault rifles with hip-fire accuracy bonuses have a little too much hip range when compared to the standard rifles. Hip-fire accuracy on these weapons has been reduced, though they still have higher accuracy than the standard assault rifles.
  • Carbines have had their minimum damage range brought in by 5 meters. This better matches the scale of our facilities and the carbines intended role as a closer range weapon when compared to LMGs and Assault Rifles.
  • All 143 damage carbines: Min damage reduced from 65 to 60 meters
  • All 167 damage carbines: Minimum damage range reduced from 75 to 70 meters
  • The one 200 damage carbine: Minimum damage range reduced from 85 to 80 meters
  • Note: The close-range carbines that already had a lower minimum damage range remain at their previous values
  • Laser sight attachment modifiers have been reduced so that they will no longer cause a weapon to have better accuracy than a weapon type that is two or more accuracy tiers down. For example, an LMG with an advanced laser sight will no longer give that LMG SMG-level hip accuracy (Yes, that was happening before).
NC Assault Rifle Changes
GR-22
  • This weapon has received the standard assault rifle hip-fire reduction. Recoil has also been increased to better match its rate of fire.
  • Vertical recoil increased from 0.22 to 0.25
  • Min horizontal recoil increased from 0.225 to 0.25
  • Hip fire accuracy reduced, but still better than AR standard
  • Crouch: 1.0 to 1.125
  • Crouch walk: 1.5 to 1.75
  • Running: 2.0 to 2.25
Reaper DMR
  • The Reaper is getting a magazine size increase to even out its kill potential compared to other assault rifles. It is also receiving accuracy buffs so that movement isn’t as penalizing.
  • Magazine size increased from 20 to 24
  • Ammunition capacity increased from 140 to 144
  • Short reload adjusted to work with the higher magazine size
  • Increased from 1.86 to 1.925 seconds
  • Hip-fire accuracy improved
  • Crouch: 2.5 to 2.0
  • Crouch walk: 3.0 to 2.5
  • Stand: 3.0 to 2.5
  • Running: 3.5 to 3.0
  • Aimed moving accuracy improved
  • Stand: 0.35 to 0.32
  • Crouch: 0.2 to 0.17
  • Velocity ammo now increases bullet speed to 650 m/s. The previous value was 600 m/s
  • Fixed a bug that was causing the compensator to penalize hip-fire twice
Gauss Rifle Burst
  • This weapon has been growing in popularity after our last round of moving accuracy buffs. We’re taking those same buffs and applying them to the stationary states.
  • Non-moving aimed accuracy improved
  • Aimed accuracy improved from 0.03 to 0.0125
  • Recoil adjustments to make second shot in burst more consistent
  • Horizontal recoil reduced from 0.15 to 0.14
  • Max recoil angle reduced so that burst direction is more consistent
  • Gauss Rifle S
  • Very small reload improvements to even out its damage over time with the other assault rifles
  • Long reload: 2.86 to 2.8
  • Short reload: 2.365 to 2.1
Carnage BR
  • This weapon is receiving the standard 0.75x hip-fire and recoil adjustments.
  • Vertical recoil increased from 0.22 to 0.247
  • First shot recoil increased from 2.25 to 2.5
  • Hip fire accuracy reduced, but still better than AR standard
  • Crouch: 1.0 to 1.125
  • Crouch walk: 1.5 to 1.75
  • Running: 2.0 to 2.25
  • Aimed moving accuracy now matches all other 0.75 ADS assault rifles
  • 0.3 to 0.35
  • Renamed to Carnage AR, because it’s an Assault Rifle and not a Battle Rifle
NC Carbines Changes
GD-7F
  • Improving accuracy so it matches its damage type
  • Hip accuracy loss per shot improved from 0.12 to 0.1
  • Aimed accuracy loss per shot improved from 0.1 to 0.05
AC-X11
  • Like the Reaper DMR, we’re improving both bullets per magazine and overall accuracy. This weapon will now output more damage over time compared to before even though the reload time is being lengthened.
  • Magazine size increased from 20 to 24
  • Ammunition capacity increased from 140 to 144
  • Reload adjusted to compensate for larger magazine
  • Long reload increased from 2.425 to 2.75 seconds
  • Short reload increased from 1.855 to 2.045 seconds
  • Aimed moving accuracy improved
  • Stand: 0.35 to 0.32
  • Crouch: 0.2 to 0.17
  • Hip fire improved, but still higher than carbine standard to match it being a long range weapon
  • Crouch: 2.0 to 1.75
  • Crouch walk: 2.5 to 2.25
  • Stand: 2.5 to 2.25
  • Running: 3.0 to 2.75
  • Fixed a bug that was causing the compensator to penalize hip fire twice
  • Recalculated the number of NC killed by C4'ing themselves. The new total is 591,432,0499.
Gauss Compact Burst
  • Same accuracy improvements as the Gauss Rifle Burst
  • Non-moving aimed accuracy improved
  • Aimed accuracy improved from 0.03 to 0.0125
  • Recoil adjustments to make second shot in burst more consistent
  • Horizontal recoil reduced from 0.15 to 0.14
  • Max recoil angle reduced so that burst direction is more consistent
Razor GD-23
  • Full-auto accuracy and long reload have been improved
  • Long reload is faster, from 2.275 to 2.0 seconds
  • Reduced maximum horizontal recoil drift
NC LMG Changes
NC6 Gauss Saw
  • This weapon is only receiving the global hip-fire reduction
  • New minimum hip-fire accuracy: 3.5
  • New maximum hip-fire accuracy: 4.5
EM1
  • Small recoil improvement to better match its rate of fire class
  • Vertical recoil reduced from 0.35 to 0.335
  • Muzzle velocity increased from 600 to 650 m/s
  • New minimum hip-fire accuracy: 3.5
  • New maximum hip-fire accuracy: 4.5
GD-22S
  • Short reload is now faster to better match its magazine size and rate of fire. Both full-auto recoil drift and recoil recovery have been improved.
  • Short reload is faster, from 3.135 to 2.275 seconds
  • Recoil recovery improved from 13 to 15
  • Reduced maximum recoil horizontal drift
  • New minimum hip-fire accuracy: 2.25
  • New maximum hip-fire accuracy: 3.75
Gauss Saw S
  • Small muzzle velocity increase to better work with some of the weapon’s attachments
  • Muzzle velocity increased from 615 to 630 m/s
  • New minimum hip-fire accuracy: 3.25
  • New maximum hip-fire accuracy: 4.25
EM6
  • Long reload length increased to better match its ammunition capacity. It was previously outputting more damage over time compared to other weapons in its class
  • Long reload slower, from 5.5 to 5.655 seconds
  • New minimum hip-fire accuracy: 3.5
  • New maximum hip-fire accuracy: 4.5
Anchor
  • Reduced max recoil angle to make initial burst more accurate and overall recoil pattern more consistent
  • Recoil angle variance reduced
  • New minimum hip-fire accuracy: 2.25
  • New maximum hip-fire accuracy: 3.75
NC Pistols Changes
LA8 Rebel
  • Adding 2 more rounds per magazine to even out its kill potential versus other pistols
  • Magazine size increased from 8 to10
  • Ammunition capacity increased from 56 to 60
NC MAX AI Changes
Scattercannon
  • Very small short reload speed increase to get the damage output to match the other NC MAX weapons
  • Short reload from 3.0 to 2.945 seconds
Mattock
  • Increased range before damage starts scaling to match shotgun standard
  • Max damage range increased from 10 to 12

NC Battle Rifle Changes
Warden
  • Improving damage at range and long reload. The damage improvement increases this weapon’s performance at range against targets with nanoweave armor equipped.
  • Minimum damage increased from 200 at 65 meters to 225 at 75 meters
  • Long reload improved from 3.5 to 3.4 seconds

TR Assault Rifles Changes
Cycler TRV
  • Small improvement to full-auto recoil
  • Reduced max horizontal recoil drift
T1B Cycler
  • Improving non-moving accuracy and recoil so that the weapon is more accurate both when standing still and while moving when compared to the base Cycler.
  • Aimed COF from 0.1 to 0.06
  • Horizontal recoil from 0.175 to 0.17
TAR
  • This weapon is receiving the standard 0.75x hip-fire and recoil adjustments.
  • Short reload increased from 2.96 to 3.0 seconds
  • Vertical recoil increased from 0.27 to 0.3
  • First shot accuracy increased from 2.75 to 3.0
  • Hip-fire accuracy reduced
  • Crouch: 1.0 to 1.125
  • Crouch walk: 1.5 to 1.75
  • Running: 2.0 to 2.25
TR Carbines Changes
LC2 Lynx
  • This weapon is receiving the standard 0.75x weapon adjustments
  • Long reload increased from 3.5 to 3.94 seconds
  • Vertical recoil increased from 0.3 to 0.31
  • Horizontal recoil increased by one tier, from 0.225/0.25 to 0.25/0.275
  • Reduced maximum recoil angle to make initial burst more consistent
T5 AMC
  • Accuracy improved
  • Vertical recoil reduced from 0.3 to 0.295
TRAC-5 Burst
  • Improving non-moving accuracy and recoil so that the weapon is more accurate both when standing still and while moving when compared to the base TRAC-5
  • Aimed COF from 0.1 to 0.06
  • Horizontal recoil from 0.175 to 0.17
LC3 Jaguar
  • This weapon is receiving the standard 0.75x weapon adjustments
  • Vertical recoil increased from 0.3 to 0.31
  • First shot recoil increased from 2.0 to 2.1
  • Minimum horizontal recoil increased from 0.225 to 0.245
  • Long reload increased from 3.88 to 3.89 seconds
  • Stand move accuracy reduced from 0.3 to 0.35 to match close range carbine standard
TR LMGs Changes
CARV
  • This weapon is only receiving the global hip-fire reduction
  • New minimum hip-fire accuracy: 3.5
  • New maximum hip-fire accuracy: 4.5
CARV-S
  • Improving both reload and recoil to better match its rate of fire
  • Shortened long reload from 6.11 to 5.585 seconds
  • Shortened short reload from 5.11 to 4.64 seconds
  • Vertical recoil reduced from 0.45 to 0.42
  • First shot recoil increased from 1.6 to 1.75
  • Min horizontal reduced from 0.225 to 0.2. Max remains the same at 0.225.
  • Reduced maximum horizontal recoil drift
  • Removed 1 from each digit in the Terran Republic's ethics hotline. Please now call 442-225-0360 to report any violations.
  • New minimum hip-fire accuracy: 3.5
  • New maximum hip-fire accuracy: 4.5
MSW-R
  • Long reload improved to better match magazine size
  • Long reload from 3.65 to 3.305 seconds
  • Reduced maximum horizontal recoil drift
  • New minimum hip-fire accuracy: 2.25
  • New maximum hip-fire accuracy: 3.75
T16
  • This weapon is only receiving the global hip-fire reduction
  • New minimum hip-fire accuracy: 3.5
  • New maximum hip-fire accuracy: 4.5
TMG-50
  • This weapon is only receiving the global hip-fire reduction
  • New minimum hip-fire accuracy: 3.25
  • New maximum hip-fire accuracy: 4.25
T32 Bull
  • Long reload improved to better match magazine size.
  • Improved long reload from 3.565 to 3.28 seconds
  • Minimum hip-fire accuracy remains unchanged at 2.0
  • New maximum hip-fire accuracy: 3.25
TR Pistols Changes
TX1 Repeater
  • This weapon is performing a little too well at range when compared to the other pistols range. It only needs a slight adjustment so more recoil drift is being added in.
  • Horizontal recoil increased from 0.1 to 0.175
  • Increased maximum recoil drift range
TR MAX Changes
M6 Onslaught
  • Increasing reload times to better match damage output when compared to pother MAXes
  • Long reload from 2.8 to 3.0 seconds
  • Short reload from 2.2 to 2.5 seconds
M2 Mutilator
  • Improving short reload to better match damage output when compared to pother MAXes
  • Short reload from 2.9 to 2.4 seconds
TR Battle Rifle Changes
AMR-66
  • Improving damage at range and long reload. The damage improvement increases this weapon’s performance at range against targets with nanoweave armor equipped.
  • Minimum damage increased from 200 at 65 meters to 225 at 75 meters
  • Long reload improved from 3.5 to 3.4 seconds
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Last edited by ChipMHazard; 2013-12-17 at 12:36 AM.
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