Originally Posted by CutterJohn
A smaller number of customizable vehicles is better than a larger number of vehicles with zero customization.
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I agree with this sentiment. If say, the lightning has swappable skyguard turret and an AV turret and an AI turret then it can be considered three separate vehicles, even if they're sat on the same basic chassis. Likewise, two players could pull ES air vehicles and arm them completely differently - one A/G and one A/A, same vehicle, two roles fulfilled.
I would have liked to have seen a separate air superiority and close air support air vehicle, with a 'fighter' tending to be something smaller and more nimble for dogfighting - but I think we actually have that with the new Liberator configuration. We'll have to see how well those ES air vehicles actually fly.