PlanetSide Universe - View Single Post - Creating Specialization within PS2s Class System; A solution
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Old 2012-10-02, 07:29 PM   [Ignore Me] #12
Yenni
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Re: Creating Specialization within PS2s Class System; A solution


Originally Posted by Helwyr View Post
This isn't entirely accurate, in PS2 your only an equipment/Vehicle term away from being whatever you need to be at that particular moment. If you're in HA kit and need to revive someone you can just go to the terminal or AMS and switch out to a medic do the deed, and switch back to HA. Likewise with the reverse example.

In PS2 specializations are only there for moment and can on the whole be switched on a whim. Where as in PS1 you're at the very least stuck with a few Specialist roles for a play session.
I've always been a fan of specialization because it makes me feel like my character is more unique and, no-homo, a stronger sense of comraderie and defining sense of self.

As far as the compromise, I like it. I also like the current class system, as in, seperate distinguishable classes with defined strengths and weeknesses.

I feel people, however, are spoiled by MW and BF insta-class-switching and the OP's Idea is a clever way to not only add more meaning to all these cert points and weapon unlocks, but additional replay value due to having to reroll to obtain the higher up abilities.

For instance, I was looking at one of the infil's final cert's you can get under the cloaking ability. One gave recharged your cloaking after a kill and another made no sound when you un/cloaked.

These kind of "ultimates" at the end of each class's cert tree I believe should have bigger penalty than just added certs.
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