EVE vs PS lag comparisons just don't make a heck of a lot of sense. EVE mostly has to worry about the inventory system and database throughput because weapons fire is simply an animation, but each bullet fired is an inventory item...and there's 6-8 guns on a battleship and upwards of several hundred of those on field at a time sometimes plus all the other junk.
PS has to calculate trajectories for guns but has no where near the inventory problems. It also has a hard upper limit on populations per continent. EVE will let you keep cramming people into a system until it fails.
I dont really like that idea i think that ps is ment to have factions for a reson if u want to shoot every one go play one of the other 100 fps games
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Wat.
The only difference between the servers would be the amount of damage done by a bullet/missile/whatever, probably less HUD information and likely quicker spawn times.
Permadeath has nothing to do with it, free-for-all has nothing to do with it.