PlanetSide Universe - View Single Post - close quarter combat!!!
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Old 2003-02-06, 09:08 PM   [Ignore Me] #78
Duritz
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What I'm saying is that there ARE problems with having headshots in a massive game, even if you discount the noobs, there are problems with large scale, region-specific damage games. Accuracy isn't what decides if someone is better than another at this game. Maybe you are looking at the idea that simply cursor moving skill is what makes a better game player. Maybe you are generalizing genres too much. All FPSes aren't alike.

Take Tribes 2 vs. Ghost Recon vs. UT2k3. They are all FPSes, but there are many sub-genres that we see. Also, genre mixing is a very important aspect of the whole picture. Tribes 2 has its own sub-genre, its unique styles of play totally change how it works as a game. Ghost Recon is an extremely realistic tactical op shooter, its realism is what draws many peopke to play it. UT2k3 is a super-twitch game. It simply involves who has the fastest trigger, best twitch skills, and the best aim. None of these advantages and disadvantages necessarily means that the game is better or worse but each's quirks give it its place.

For the type of game that Planetside is, a tactical/ twitch/ MMO/ vehicular/ all-terrain combat FPS, it doesn't need headshots, in fact I believe that it may be better off without them. If it were included then the veteran outfits would simply own everything and thats not cool. Even if I'm one of those guys its not cool.

And also, "giving in" to letting noobs have a better chance is not worse for the game, its better. The more people the better the game is, and the fact is, is that most of the people will be twitch noob. Leveling the playing field is best for gameplay, not only marketing.

I don't want to offend anyone here with this, but this is directly related to way people use the -isms. This "classism" is a group trying to use their already aquired advantage in every way possible to keep it. The people who are skilled at headshots, of course, want headshots, because that will let them have more fun, but the people who have to learn to get accurate don't do as well.

Who says that only the people with the uber skills should have fun killing others. Who says that people with too much time to practice should have all of the fun. It's skill based, but not skill driven.

People use their influence on the "society" to make headshots more "advanced." In reality, people are simply trying to rationalize their maintainable advantage. I'm not a bad twitch player, I do very well in UT2k3 and in tactical shooters, but I'm a jack-of-all-trades, master-of-none. And I don't think this game is designed to be all about the skill in accuracy. It's about overall team-play. And you know what, you might need a noob in your team one day.
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Last edited by Duritz; 2003-02-06 at 09:16 PM.
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