Re: IDEA for resource system rework. Base resource pools, warpgate radiation, and ANT
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Actually, I was thinking about a "finish mechanic" (NC:Scalping,VS:Soul taking,TR:Terminal Interrogation) which would be slow (5 seconds for finishing move) and if you feel brave, an extra 5 seconds to "salvage" (giving you back resources (or HP?) for every second you "salvage"). You'd get a bonus at the end (you were sitting like a duck for 10 seconds). The full thing would be channeled so that if you chicken out in the middle, you can't start again. Time would also be limited to start doing it.
That would allow you to "harvest" with some decent amount of risk (for adrenaline and because having it too easy decreases value) in the context of a war-themed game. It would also be a tribute to PS1 looting which could not be implemented because no inventories.
Unfortunately, I think they would lose the PG13 over it.
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