PlanetSide Universe - View Single Post - So how do ground Vehicles really help
View Single Post
Old 2013-12-21, 03:02 AM   [Ignore Me] #6
Timithos
Master Sergeant
 
Timithos's Avatar
 
Re: So how do ground Vehicles really help


I propose you give armor and air their own siege-style capture mechanics for each sector (or just some sectors). If your faction holds 80-90% of air dominance at any given moment in the sector, then this contributes to the capture of the facility. If armor possesses a certain key geographic zone (road, valley, plateau, hill, etc.) with 80-90% armor dominance, then the same. Dominate with both armor & air, and you get a slow siege capture mechanic. With attacking infantry it becomes much faster. Dominate with only one, and it would require a successful infantry attacks to contribute.

The problem is bases would have to be made much more defensible so that defending infantry can push out with infantry, armor and air of their own. Our current lack of defensible bases don't support this idea. This should be a combined arms game, not just support of infantry who are the only ones that actually capture bases now.

In PS1 you could drain a base by preventing NTU ants from arriving (with vehicles), or escort an LLU hacking module for some bases (with vehicles). We don't have this in PS2. The only vehicle "victories" we get are spamming those deplorably designed, out-in-the-open fishbowl spawn rooms.... Yay....

(Oh and if defenders get dug in too deep, I propose a base destruction victory path and a power drain path. Again this requires bases to be super defensible.)
Timithos is offline  
Reply With Quote