Re: The Issue of the 10%-20% Power Differentiation
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I don't care - until I see how it affects game play. A vocal crybaby minority should not influnce the games structure.
Players that stick with the game a long time or are skilled enough to max their certs, BEP,.....deserve something extra. Nothing huge. Maybe nothing big, but something. A 10% boost sounds reasonable. If they're BETTER players they'll pwn newbs (and experienced players with avg or marginal skills) anyway. What's the big deal ?
I don't care - yet. Players that qualify for whatever boost SOE chooses to grant should provide more XP/BEP to whoever kills them.
Seeing some super-dedicated Tank Outfit roll out in a bunch of boosted and mild-to-medium modified tanks should make newbs (or anyone else for that matter) WANT to acquire advanced skills/certs/rewards/perks.
Goals should mean something tangible when you reach them. SOE has to GIVE advancing players something.
I'm not worried about it at all. I am curious to see how they structure it - and how it actualluy ends up working. Until the game launches - it's much ado about nothing - mindless speculation leads to mindlessness.
Last edited by Chaff; 2011-08-04 at 03:58 PM.
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