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Old 2012-03-17, 01:32 AM   [Ignore Me] #12
Shade Millith
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Re: Shields Replacing Armor - Good or Bad Change?


Originally Posted by Skitrel View Post
No. It's not opinion, an opinion is "my preference is non regenerative" a statement of fact is "it makes the game easier", a stupid fact because something that effects absolutely everyone gives absolutely nobody an advantage, or a disadvantage. It makes the game play differently, it does not however give anyone any advantage over anybody else and therefore can't make the game easier.

Point out exactly why and how regenerating health hurts those games that have it, and why those games that do have it would be better without it, explaining what the gameplay effects would be and why those gameplay effects would be better.

Support your statement. The success of the core games that all use it is enough evidence to show that it doesn't hurt those games. Burden of proof is on you.
My OPINION is that it's bad. You want reasons for my opinion? Here's why.

In PS1 getting shot meant time spent doing something other than shooting. You had to actively heal yourself, or otherwise get someone else to do so. Someone on your team had to put aside their gun to do so.

Regenerating health or armor means that less time is spent worrying about health.

This lines up perfectly with instant resurrection. It's all about making the game simpler, and less about tactics and supply lines and more about gun gun gun gun.

Just because EVERYONE has the same means nothing. It's about what is taken from the game as a whole. Instant Resurrection is possible by all, but it still makes death a non issue. It's taken a vast amount of the penalty of death out of the game.

That's my problem with it.


Every single FPS out there today utilises recharging health barring Valve titles and there's a reason for that, people like it. It let's people get on with the shooty shooty and spend less time running off to find health and armour.
And I hate it. The FPS's today are too interested in "EVERYONE HAS TO SHOOT ALL THE TIME MORE DAKA!! IF YOU'RE NOT SHOOTING YOU'RE WRONG!!"

To imply that Battlefield 3 doesn't promote teamwork is also ludicrous
Compared to BF1942, it doesn't.

The original you had to work together to keep everyone alive. And I mean ALIVE alive. If you die, you're dead and have to go back to a held flag. No magic squad spawning. No magic 'Oh, you're dead? Not anymore' shockpaddles.

You spotted an enemy? You'd need to tell others on their location and movement manually. Actually utilize teamwork. None of this easy 'push bootan', everyone and their granny knows a pin point location, and their direction (Hell, you can use the icons to shoot them without actual LOS).

Last edited by Shade Millith; 2012-03-17 at 01:50 AM.
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