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Thread: Gameplay: Lethal & Non-Lethal Hitboxes
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Old 2011-07-15, 03:24 AM   [Ignore Me] #1
Tikuto
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Lethal & Non-Lethal Hitboxes


I've already suggested this potentially brilliant alternative idea against this recent locational damage upset. I think it be more important it be in this thread...




Lethal and Non-Lethal hitboxes
  • Essentially all your character's hitboxes deals same damage value in-take.
  • Lethal hitboxes would terminate the character at 0 health points.
  • Non-Lethal hitboxes would incapacitate the character at 0 health points.
  • Final blow decides either Non-Lethal or Lethal.

How it works?
The final blow decides the player's fate. All damage taken will lead to either a successful 'lethal' take-down or an unsuccessful 'non-lethal' take-down. Headshot would obviously be a 'lethal' hitbox.

Incapacitated players are very limited on what they can do. Probably nothing. They may as well be dead or continue waiting for a Medic.
Terminated players are ... dead. Oh well. Lulz!

Summery:
All hitboxes takes same damage value depending on maybe armor. MAX may have less 'non-lethal' hitboxes. (no localized damage)
New: Incapacitated
One Shot One Kill will only work if target is already damaged by you or someone else.
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