PlanetSide Universe - View Single Post - "Endboss vs competitive combat"
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Old 2012-05-28, 05:49 AM   [Ignore Me] #3
Stardouser
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Re: "Endboss vs competitive combat"


I don't agree that all units in the game have to be soloable by one player. Edit: Especially if they are large, slow, and multicrewed. Primarily this is an anticipatory defense of outfit airships and capital warships in the event we ever have space or naval combat.

Also, indirect fire is fine, this is a strategic game, not a duel simulator where you should expect to be able to return fire in a gun duel. The only problem with Flail was a 30 meter splash radius.

Since when is Planetside e-sports?

Last edited by Stardouser; 2012-05-28 at 06:08 AM.
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