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Thread: Gameplay: Outfit Air Cruisers Redux
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Old 2012-05-18, 10:51 AM   [Ignore Me] #15
VelRa
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Re: Outfit Air Cruisers Redux


Originally Posted by Sobekeus View Post
The way I see it, if anything piloting one should be part of outfit advancement and specialization. And a player being able to control it, should be a matter of outfit hierarchy, not a per player grind.

Perhaps even have each Mark level of modules something you have to unlock as an outfit, it would also involve a lot of cost:benefit decisions on the part of the leadership.
Yeah your option sounds better, upon reconsideration. Except for the fact that presumably a pure heavy assault player could pilot a behemoth of an aircraft equally as well as a pure galaxy pilot. But I'd be willing to sacrifice the immersion for the ease of gameplay.

And yeah maybe each Mark level requires an outfit cert, and purchasing the module each time you build or upgrade a ship requires resources.
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