PlanetSide Universe - View Single Post - The Issue of the 10%-20% Power Differentiation
View Single Post
Old 2011-07-30, 09:31 PM   [Ignore Me] #114
Death2All
Major
 
Death2All's Avatar
 
Misc Info
Re: The Issue of the 10%-20% Power Differentiation


Originally Posted by Checowsky View Post
Not gunna lie, haven't read most of this thread. Anyone brought up Cave locked 120hp boosts in PS? Thats a 20% gain, doesn't really effect the game massively though it is a noticeable difference. I don't mind it too much as long as vets don't just insta gib but if they're getting a 'power' boost then it suggests guns don't just instagib and TTKs will be as long, hopefully, as they are now.

With that in mind I'm ok with it tbh as the current 120hp cave lock benefit doesn't give an overwhelming change to gameplay. Its a bit of a pain but I've never raged over it.


Plus new players to a game are going to die a lot. Its how it works, PS shows this off a lot as new players get horrendously out played by the tactics of the old so I'm not sure a power boost of 10-20% would really change anything for them and older players will have that boost as well so unlike my cave-lock comparison it won't be a change that all players feel.

Originally Posted by Higby View Post
The growth afforded by the PS2 cert system to an mmorpg character growth curve isn't even comparable.

Using some back of the napkin math on a hugely simplified example. A first session player would pick up a gun that did 10 damage per shot and start blasting at a guy with full health, assuming he hit every shot and didn't get any headshots (he's a noob, afterall!), it would take 10 shots to kill his enemy:

Shot # damage done health remaining
1 10 90
2 20 80
3 30 70
4 40 60
5 50 50
6 60 40
7 70 30
8 80 20
9 90 10
10 100 0

Imagine we were talking about a straight 10% damage increase, what does this look like?

Shot # damage done life remaining
1 11 89
2 22 78
3 33 67
4 44 56
5 55 45
6 66 34
7 77 23
8 88 12
9 99 1
10 110 -10

Would you look at that... still takes 10 shots to kill.

What about 20%, surely that is an insane TTK decrease...

Shot # damage done life remaining
1 12 88
2 24 76
3 36 64
4 48 52
5 60 40
6 72 28
7 84 16
8 96 4
9 108 -8

1 less shot to kill, not exactly curb-stomping and face-blasting noobs off the map. And, this is already an out of bounds scenario because we're not going to have a 20% increase on damage to begin with.

There ya go.
__________________

Death2AllVS/TR/NC
Rekeer
AliENaTiON
Death2All is offline  
Reply With Quote