I'm very much for a 'win' condition. One of the things that caused my burnout and leaving of PS1 was the pointlessness of it. I'm a casual gamer, so when I log in, I knew that whatever I did (take a tower and then cap a base) would be undone and then done-over several times by the time I logged in again.
Making ultimate goals would make logging and playing a far more dynamic event, cause I'd be part of potentially 'winning' or preventing your side from 'losing'... It's somewhat immersion breaking to have an endless PVP battle when you know it can't actually be won or lost.
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