PlanetSide Universe - View Single Post - Possible upcoming changes to Spawn Rules
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Old 2013-07-11, 11:30 AM   [Ignore Me] #25
DviddLeff
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Re: Possible upcoming changes to Spawn Rules


Here are my thoughts:

1. Currently too many spawn options - I (and my platoon) can spawn all over the place miles from where I currently am.
2. Squad deploy is far too powerful - my outfit sends its squad leaders to suicide on a point using Scythes then we throw a whole platoon onto it in a matter of seconds. It is also a back up option for if we lose the spawn beacon and Sunderers.
3. Spawn beacons should not be able to be placed in spawn rooms - far too often are Sunderers destroyed using this method (earning me far too many cert points!).
4. I don't even bother with the reinforcements needed options - I usually have 10 or so anyway.

So what to do? Well Malorn's changes look solid but even then I think it could be too many with the options he has described. I would make it so:

1. Current territory if you own it.
2. Lattice connected territories.
3. Nearest facility.
4. Warpgate
5. Sunderers within 750 meters.
6. Squad beacon.
7. Reinforcements required attack/defend option, based around the number of attack/defend markers squad leaders have put in a territory.

Remove ALL other options.
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