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Old 2013-07-07, 12:40 AM   [Ignore Me] #32
OctavianAXFive
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Re: Post your upcoming Sunderer overhaul ideas here


I’d rather see a new vehicle.

The Sunderer is already a really versatile support vehicle. I’d rather not add a ton of new features to just this one vehicle. It’s possibly the most boring looking vehicle in the game. I have some suggestions as to what can be added to it but I’d rather see more time and energy put into new vehicles, either NS or ES. The Sunderer is a battle bus but it’s not really a combat vehicle. I don’t want to really make it one by adding a ton of fancy new weapons. Instead I’d prefer if they keep the emphasis on support roles.

Some things I would like to see a vehicle (not necessarily the Sunderer) be able to do.

Utility Slot Ideas:

Deployable Gravity Lifts: One for up and one for down. Certification increases height. A benefit of this upgrade would be that the designers could close off some of the base walls, forcing players to deploy a siege vehicle.

Man Cannon: Deploys man cannons that will launch allies over base walls without fall damage. This is a popular idea but mine comes with a caveat. Base defenses are too porous as it is and giving outfits the power to max crash over a wall and right onto a generator just seems unfair. The vehicle will deploy two cannons that have very limited distance at fist and grow conservatively with certs. Additionally, there is a small delay built into the manapult; meaning you can only fire one person every 5,4,3,2 seconds.

Jammer: Creates a no-deploy radius for enemy spawn beacons and Sunderers.

ES Ideas:

TR:
Spread Propaganda: The TR is piping propaganda over the airwaves. In a temporary bout of confusion, all enemies of the TR become confused and find it hard to tell friend from foe. All empire colors turn to a faded grey. 3D spotting and minimap colors are all set to grey no matter the faction. This is done within a set radius of the vehicle piping out the "truth." TR players will still see enemies and allies as they normally would.

Alternative if that’s not viable:

PSA: The vehicle sends out a friendly PSA to all TR troops that failure is punishable by death. But since TR don't fail, that shouldn't be a problem...right? Any TR who die within the radius of the vehicle have a chance of being revived with 5% health and full shields.

VS:
AVSR (Advanced Vanu Shield Regenerator): Vanu within X radius receive a bonus to shield regeneration rate. I’m thinking -2.5 seconds. This would stack with the Advanced Shield Capacitor armor certification for a possible total -5 seconds to the shield regeneration time.

NC:
Get Up Close and Personal: Music is piped out into the NC ranks to get the troops fired up and ready for battle. NC troops move 10% faster in X radius of the vehicle (it would be rather large).

Alternative:
Rally Around the Flag: The sight of the NC banner gives strength and hope to the soldiers. NC troops receive an extra 125 HP while near the vehicle. (this radius would be relatively small as this is almost an extra max damage bullet from most guns and with nanoweave would make for some pretty meaty NC troops).

I’d like to see a more combat oriented APC added, or maybe some cool specialty siege vehicle. The Sunderer is a pretty versatile vehicle for what it does. Let’s see some more ES vehicles!
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