PlanetSide Universe - View Single Post - Heavy Cloaker Revamped
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Old 2011-08-11, 11:58 PM   [Ignore Me] #50
Huma
Sergeant
 
Re: Heavy Cloaker Revamped


Originally Posted by Peacemaker View Post
Ya keep going back to the same things. Cloaker sucks in a heavy fire fight. Cloaker can't fight. Cloaker can't do this. The role is specialised. It does a niche very well (and will be better if they fix gama sploits and what not). Your also totally ignoring what a ton of people said already. Sensor shield implant + MA + Agile > Worse than agile, worse than MA, built in sensor shield. WHY would you want that? Because its not classified as a "grunt"?

The suit you propose would likely take some decent training time, so why not leave it out, train a few skills for the Sensor shield, MA, and Agile, and save the time. Basicly what your asking for exsists in PS1 already, and requires 2 cert points to pick up MA.

What you want is akin to asking for an agile armor that's slow like rexo, has 2 MA weapon slots, less inventory, and less armor than rexo. It wouldn't be OP it would be gimped.
At least there would be something. As far as we know no other role will have the ability to hack. Considering that base fights arent going to happen as much and if their to hot a cloaker isn't going to be able to hack...their pretty much hosed. What's the point in specializing in something that you aren't going to use 75% of the time?
So far we're not going to be able to heal/repair others, hack anything but a building, and CE is up in the air. It doesn't leave us with much and what's left is only useful on rare occasions. What do you think they could do to help cloakers hold up a little better in a fire fight? Because just switching defeats the purpose of having a cloaker
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