PlanetSide Universe - View Single Post - Heavy Cloaker Revamped
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Old 2011-08-14, 02:47 PM   [Ignore Me] #57
Huma
Sergeant
 
Re: Heavy Cloaker Revamped


Not going to sit here and argue:

1: Considering what their going for in the roles each role will be the only one with acces to their own abilities. Until they come out with the actual trees I'm going with that assumption.

2: The "signature" ability for cloakers is hacking. With the removal of the ability to hack vehicles that leaves just bases.

3: The scale of the fights are going to be larger and the lethality is going up. Considering current base design that they have already said their keeping cloakers aren't going to be to do anything in these fights. Their going to be relegated to smaller fringe fights.

4: MW2 & Black Ops have light weight classes and invisibility to enemy radar. These classes are extremely effective in that you don't know their there until they smash you and that fade back before you can respond.

5: All of you going off about this isn't cloaker are the ones stuck on planetside 1 thinking. Quit complaining about an idea and either constructively criticize or stfu. Your not helping by bashing.
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