Re: Heavy Cloaker Revamped
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To clarify I re-read the features in regards to abilities and bases. You'll be able to change between classes but what you specialize in stays the same. So technically you will be able to heal other people outside of the medic role but it won't be as effective. So there is still a chance for cloakers to be versatile we'll just have to dump extra hours in medic, and engie to be able to use some of the abilities as a cloaker.
They also mentioned something about interior design being larger. So with any luck they'll be making bases a little more accessible for cloakers.
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