PlanetSide Universe - View Single Post - Reality check -- playing PS1 for the past three days
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Old 2012-06-30, 10:50 PM   [Ignore Me] #74
Littleman
First Lieutenant
 
Re: Reality check -- playing PS1 for the past three days


Reading this discussion, I'm finding the deeper, beneficial meaning in opening up PS1 to all the vets that held on so dearly to the "good ol' ways" while bashing every little change to PS2. They can see why PS2 is being designed the way it is now, and are having their eyes opened to just how big a mistake reintroducing Planetside 1's gun play and mechanics would be in today's day and age. It simply would not appeal to the masses like it needs to do be the great game we all want it to be.

Rose-tinted glasses make everything look better, but then when you take them off...

Planetside 1 really was flawed in too many ways. Yeah, we remembered the GREAT fights we had... the bulk of our FPS' were the strafe and shoot type of games back then.

Today, after all of the modern age games we've had time to experience, PS1 plays like crap in comparison. Infantry combat really did boil down to HA, as MA was useless at ranges where it should have shined, and even in optimum ranges, it didn't do the damage it needed to. There was little to no reward for playing smart or well, just having the better ping and keeping a cross-hair over the target.

There's a reason a lot of the people in this thread doing a 180 in their opinion on how great many of PS1's mechanics were are only now playing again due to the free reactivations: they quit once before, but forgot why.

Unfortunately for me, I can't really play PS1: it locks up or crashes after a random amount of time. I wasn't exactly feeling too involved in firefights either. Impacts had all the feedback of someone shining a pen light in my direction from 40 meters away, and I'll be damned if I ever felt like I was actually making any kills despite 200ms. Never mind that the cycler sucks balls yet sounds and feels the best regardless.

It is a fun game in short bursts, but not something I'm willing to pay $15 a month for anymore. Especially with random crashes that I don't feel like hassling over.

Still, it's nice to see that some people can now see where some of us other vets are coming from in supporting the lower TTK's and other modern mechanics in PS2. They, coincidentally, don't dumb-down anything. PS1 by comparison is in fact the dumbed-down game, but only because 8 years ago this was actually fairly high-quality game-play. A lot has changed since then, both in technology and in expectations.
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