PlanetSide Universe - View Single Post - Gameplay: & Systems: Empire-specific Strike Abilities
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Old 2011-07-15, 03:28 AM   [Ignore Me] #1
Tikuto
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& Systems: Empire-specific Strike Abilities


Gameplay & Systems

Empire-specific command ability
Originally posted here: http://www.planetside-universe.com/f...236#post561236


Gameplay:
  • Common Pool: Orbital Strike (all Empires have this)
  • TR: Air Strike (stealthed, thundering and decloaking upon destination)
  • NC: Barrage Strike (a two-stage pounding of rapid artillery)
  • VS: Covert Strike (orchestrated, elongated, silent and deadly)


its System:

All have Orbital Strike unless an orbital warfare expansion changes that, and all will have their own Strike command ability too. (all:2)
The empire who takes a key location may temporarily possess that enemy's Strike ability. e.g. NC take a VS key location. VS lose their Covert Strike ability. NC commanders are now able to decidedly use Covert Strike or their own Barrage Strike as well as their Orbital Strike. (VS:1)-(NC:2)-(TR:2)

Last edited by Tikuto; 2011-10-26 at 06:20 AM.
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