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Old 2012-05-18, 01:30 PM   [Ignore Me] #17
VelRa
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Re: Outfit Air Cruisers Redux


Originally Posted by Sentrosi View Post
I could see implementing something like this IF the distances between bases is long. Like 15-20 minute transits via Galaxy transportation. You could put this up at some sort of midway point to provide a quick way to re-distribute your troops to the ground.

But as Galaxies are pretty much flying spawn points now (as I understand it) I can't see Air Cruisers being integrated into PS2
Presumably there would be some benefit to airships over galaxies as a spawn point, longer range and ability to spawn while moving the most obvious, (did I read somewhere that people can spawn in galaxies in flight, or did I make that up?).

EDIT: Oh, and the ability to carry vehicles.

Essentially my understand of the OP is that air cruisers are a customizable logistics aircraft vulnerable to a coordinated assault but defensible by a fully-manned crew. They are useful as staging platforms for major assaults involving outfits. Galaxies will not be adequate anchors because they are vulnerable to all types of fire. Just one galaxy will probably not be enough to anchor an assault. I can see them dying alot especially since there is no cloaking bubbles like there were for AMSs.

Last edited by VelRa; 2012-05-18 at 01:38 PM.
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