This is only even remotely useful if Res's take more than 1-2 seconds to perform. In the context of PS1, yeah I can see it being a useful feature. In the context of the faster-paced Battlefield games its rather useless since you could have someone res'd in the time it would take to move them to be res'd.
Since the pacing is moving faster and Battlefield is one of their primary influences I don't see this feature as being particularly useful. However, if they keep a slow res then it might be worth the development cost. If its a fast res then there's many things I'd rather see them putting development resources into than this.
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