PlanetSide Universe - View Single Post - Why K:D, Deaths, streaks and other stats are bad, and how PS2 can evolve the genre
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Click here to go to the next VIP post in this thread.   Old 2012-03-07, 08:41 PM   [Ignore Me] #171
Malorn
Contributor
PlanetSide 2
Game Designer
 
Re: Why K:D, Deaths, streaks and other stats are bad, and how PS2 can evolve the genr


Sure while we're at it, lets track...

Bases we've failed to defend.
Vehicles we've lost.
People we've failed to revive.
Territories we've failed to hold.
Times we've been teamkilled.
Friendlies we've killed.
Bases we've failed to capture.
Vehicles we've failed to destroy.
Encounters we've failed to escape (also known as "deaths")
Times we've been run over by tanks.

Lets have a whole stats page devoted to our failures.

I'm being sarcastic, but all of the above stats are negative stats just like deaths. Generally they aren't tracked because they are a measure of failure, not accomplishment. Deaths are the same way. Focus on accomplishments, not failures. Not everything should not be tracked. Positive things should be tracked, like Galaxies deployed, people you've carried into battle, etc. Negative things shouldn't be tracked.
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