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Old 2012-07-02, 06:23 PM   [Ignore Me] #38
Wahooo
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Re: Lasher, Jackhammer and MCG.


Originally Posted by Neurotoxin View Post
Damage isn't the issue with the lasher, it's time-to-kill, part of that is accuracy and part of it is the time it takes between firing and making contact.

Old Lasher issues: Slow travel speed, not effective against AV, can hardly hit moving vehicles except at point blank.

New Lasher issues: Lash effect is near-useless, lower 1v1 or group fight TTK vs moving targets than other HA, can only reliably hit moving vehicles about 50m away, still can't effectively take non-AI MAX 1v1 with AV rounds.

Just give us the original lasher back but make the orbs travel faster. Maybe make us use a different ammo type for the AV rounds (even though that is very non-VS).
But the faster orbs with the lash was what made the uber-lasher so uber.

As was said earlier in this thread the original idea of a "lasher" and to balance the slow inaccurate orbs by adding the lash was just a bad idea. There was some discussion on the PS forums back during the OP lasher days that whatever they did seemed to increase hit detection of the lash possibly?
Anyway the Lasher now could use very slight tweaks. Basically shrink slightly the starting COF and give it one more shot before it blooms.
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