PlanetSide Universe - View Single Post - Three long overlooked problems with this game.
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Old 2013-06-26, 11:59 AM   [Ignore Me] #21
wasdie
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Re: Three long overlooked problems with this game.


Originally Posted by Qwan View Post
I mean to me the beacon and squad deploy are just a tactic, If i can get a beacon up close you your base, I immediatly tell my squad to use it to get behind enemy position. I also tell them to use squad deploy to do the same. So when you say defending a base is impossible because of these tactics, its hard to swollow because is there is a sundy or a link, or a squad leader still running around your area it really not secured.
But that's a terrible tactic. Why have base defense at all? It ruins any flow of battle and is just not fun to defend againt in the long run and is a major reason why people hate the bases in this game. You cannot defend against people drop podding behind you or on your flanks constantly.

In Planetside 1 we had to find the AMS and destroy it, which was fine, but the counter-attack didn't require the defenders to risk having people constantly drop behind the line from magical drop pods that could drop them right into their base. At the worst you had a galaxy drop people behind the line or your back door hacked. Right now you can't even have an active defense because leaving your battlements means the enemy can easily get right into your base.

This tactic is bad game design and is really hurting the flow of battle which has a direct impact in the overall metagame.
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