PlanetSide Universe - View Single Post - My main concern about the class system
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Old 2011-07-25, 03:27 PM   [Ignore Me] #11
Headrattle
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Re: My main concern about the class system


Originally Posted by CutterJohn View Post
I quite like it. You can change classes, but you must go re equip at a terminal. Thats fine by me. PS balance was silly.

"You drive lots of vehicles, so we're going to make you suck when you step out of them"

"You like infantry, so you're going to be farmed by vehicles outside"

PS balance was making you dominate in one area so you could suck in another. It twisted the certs into a rock paper scissors game, where you got to 'win' only part of the time, due to greatly superior equipment options, and put you at a disadvantage the rest of the time.
Not really. You had options. You couldn't be everything ever. You could have a vehicle specialty, and an infantry specialty. And you couldn't do the same thing at the same time and be really effective it. Being a driver and carrying around a glue gun meant that you couldn't carry around a lot of ammo or an extra weapon and you weren't usually in Rexo. You could still do that, provided you had the certs, and then you could do it only at an equipment station.

Thats silly. Its bad balance. Every armor, every vehicle, every weapon should have a role. No single combination should dominate in every situation to the point where thats what everyone picks. There should be a reason to bring MA to a base fight over HA. A reason to bring AV out into the field over a tank.
I will agree that HA dominates the situation now, but before we had so many certs HA wasn't so bad. You didn't have HA because you had othercerts that were just as important. Now you HAVE to have HA. But it wasn't always like that. But it is going to have to have Rock Paper Scissors type balance no matter what. Only now EVERYONE has access to whatever skill they need. All the time.

This isn't TF2, so that is a bad example. Classes in TF2 would not work well in a MMOFPS because in PS2 the types of battles will be more varied. Not the same essentially close range grudge fights that TF2 has.

If classes are balanced, class representation will be balanced. It won't matter if you can switch, because everyone else is switching too. To different stuff, all the time. Your worry that people can switch is a direct result of PSs lack of balance. You assume they will switch to the rexo/av/ha/med/eng class, or the AI max class, because those were clearly dominant in fights indoors, because in PS1, they are totally imbalanced vs any other infantry choice.
But it only became that way because they added the possibility of so many cert points. It wasn't always thus. What you are complaining about is only going to get worse. Is there a heavy indoor battle? Most everyone jumps to HA classes. Is it a heavy outdoor battle? Most everyone jumps to AV or long range AI classes. With classes the game of Rock Paper Scissors will get WORSE, not better.
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