Originally Posted by Baneblade
If resource costs were directly tied into your side's population, that might help some. Don't increase them, but have them reduced according to the ratio you are disadvantaged.
50% VS pop would mean they pay full price and the other two are likely around half price. This will allow more rapid replacement of vehicles and MAXes and such from the disadvantaged side.
|
Now THAT is a good idea to help solve the zerging problem, 1 side would still have an advantage with numbers but the others could fight back with as you said mass spam of vehicles/MAXs/aircraft, though the cooldown would need to be halved as well or it would most likely not help that much.