Wrong. Logistics is an unbroken visible interdiction'able chain of supply going from manufacturing facility to player avatar. Logistics is what makes a front line a front line, and it has never been simulated before in any game so stop using the word.
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Production can be interdicted by disabling generators, and has been simulated in PS1 as well as any other game that features destroyable enemy spawners. I.E. RTS games.
Communication can be simulated to be interdicted but is not for playability.
Don't like the zerg size? Use diversionary tactics.
Your claim is disproven.