This post is about things that will never go in game, but anyway...
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Ai'tal, ending the game is an act of mercy. By the time the losing empire has been beaten completely, most of their players would rather log than try to scrounge up weapons to face their vastly more prepared attackers.
While I'd rather not get into specifics, since sanc attacks are a pretty minor idea, for this element I'd recast one sanctuary villa as a veritable fortress of helm's deep proportions and make it so that there are no more sanctuary strikes for at least two days after a successful one. Defenders, man for man, would command a huge home advantage, which hopefully would allow them to hold off their attackers until primetime.
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-Seer
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