Re: Light Assault Ammo Drop
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On another note, if grenades cost resources, and implants are like buffs, then both become resource sinks in the game.
I like resource sinks. It keeps resources meaningful.
Resource caps are also meaningful, not letting us stockpile seemingly infinite resources means we have to manage our resources, not simply acquire them.
So yay to grenades and implants costing resources. I hope they have reasonable but meaningful caps on resources as well to keep resources valuable and keep us fighting for them.
I also like how population factors into resource accrual rate. I assume that means that is inversely proportional to population, since that's the only thing that makes sense.
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