PlanetSide Universe - View Single Post - Mines staying active when switching class
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Old 2012-04-07, 10:34 PM   [Ignore Me] #20
Ale
Corporal
 
Re: Mines staying active when switching class


Originally Posted by Blackwolf View Post
I disagree with the motion sensor. I think that and MANA turrets are both just as viable as static base defenses as mines are.
I agree. The difference is that there is no need for a single engineer to create a field of either and therefore should have one of each, to be used anew, on each life.

I also agree with the part in red, taken out of context. Passive 2d spotting is a pet peeve. I'm hoping, if implemented at all, Motion Sensors are more like BC2 motion balls, or in BF3, the one per life T.U.G.S. that you have to pick up and move. Rather than planetsides ever present array of sensors, tucked into door cracks, into ceilings, through floors and under crates no less... but I digress.

This is all personal preference, your point about those being the same kind of static, player placed, defense is 100% valid.
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