Originally Posted by Bags
I hate forcing teamwork via classes. I don't see why a heavy grunt can't carry his MCG and Deci.
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I think I prefer it without it for other reasons (mainly if you NEED all the classes like a trinity system in an MMO).
But the other way has proven to be... difficult to balance. A slight tweak ends up in entire loadout changes. Creating hard walls between certain capabilitys you a) improve the indaviduals who do that (because they know you can't stack it) and b) can make more granular changes without impacting so many other parts of the game.
Thats my hope anyway.