I think that's a good idea.
All those features that you mentioned certainly did add a lot to the ps1 metagame, they made to think ahead about the enemy gaining a link to your base and about you gaining one to theirs. So +1
But I can't see how this comment
The caves sucked though. The zip lines were confusing and the base layouts didn't help.
|
still flies after the ps2 Amp Stations and Tech Plant design chaos. There was far more structure and a lot better infantry fighting in the caves.