Originally Posted by Chord
Yeah pretty much! You attach to the process, a DLL is injected to capture data, hit record and packets will be captured. I'm modeling it after wireshark. If you havent used it, check out some screenshots online. The tool is coming along, but I still have to design and test robust capturing of packets - PlanetSide has a flood when transferring or joining worlds. Plenty of problems to solve
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Any updates? I've got tons of free time and nostalgia right now